Thursday, July 12, 2012

Portfolio Piece 3 : Skin Sliding

Thesis: Simulation

I'm going to focus on Simulation in relation to character technical art.
This can include cloth, hair, and skin jiggle/stretching.

Since I have already done some work with cloth and hair I'm going to look into skin jiggle/stretching.


I would like to make make a fully flushed out arm fully rigged with muscle system that has some realistic skin sliding, and stretching across it.

After creating a prototype of this I would like to investigate how this could work in a game engine.





2 comments:

  1. Please share your contact info.

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  2. You can find my contact info on my website
    http://natbird.com/

    I also just added this link to my profile.

    Thanks

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