Tuesday, July 31, 2012

Portfolio 3

The goal was to create a human arm possible for use in games that utilizes a full muscle system to create realistic movement and structure.

The following shows the final results possible from transferring secondary animation, simulation and deformation created from a Maya Muscles rig fully onto a joints only rig.

The Model Geo was further adjusted to fit around the created muscle systems. The Skin was able to stretch jiggle and deform appropriately.
Details:











More:





Wednesday, July 25, 2012

Skin Simulation and Deformation!


Here's a video of what can be created if you follow my Skin Simulation and Deformation Tutorial:










Thursday, July 12, 2012

Portfolio Piece 3 : Skin Sliding

Thesis: Simulation

I'm going to focus on Simulation in relation to character technical art.
This can include cloth, hair, and skin jiggle/stretching.

Since I have already done some work with cloth and hair I'm going to look into skin jiggle/stretching.


I would like to make make a fully flushed out arm fully rigged with muscle system that has some realistic skin sliding, and stretching across it.

After creating a prototype of this I would like to investigate how this could work in a game engine.





Sunday, July 8, 2012

Portfolio Piece 2

Chameleon Shader!



















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Model Images