Tuesday, July 31, 2012

Portfolio 3

The goal was to create a human arm possible for use in games that utilizes a full muscle system to create realistic movement and structure.

The following shows the final results possible from transferring secondary animation, simulation and deformation created from a Maya Muscles rig fully onto a joints only rig.

The Model Geo was further adjusted to fit around the created muscle systems. The Skin was able to stretch jiggle and deform appropriately.
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