Tuesday, May 29, 2012

Maya Fur and Hair!

Fur:
The Black Cat has scruffy fur now!



Maya Hair:
The family members have let their hair down.



Thursday, May 24, 2012

Portfolio Pieces Take 2

1.  INKY DEATH!!
family members die in an awesome inky fashion
Possibly a melting effect combined with particles


2. IMPACT PARTICLES!!

Something needs to be done to increase feed back on attacking family members
Should be inky themed but still possible to see (since black is basically invisible)

Ideas:

3. CORROSIVE
a.       Definition: To impair or weaken steadily; to destroy a metal or alloy gradually, especially by oxidation or chemical action; bitingly sarcastic
b.      Description: After some use, the word “Deteriorate” (meaning to weaken or disintegrate; decay or to grow worse; degenerate) appears and a DOT effect and particle appears on enemies, looking like a harmful, oozing cloud. The second usage effect is “Dissolution” (meaning the breaking up or dissolving of something into parts; disintegration), which shows the Family members exploding into ink parts (could use same effect for the deaths of the Diminutive guys). This is an instant kill. The final use displays the word “” (meaning ) and Finley’s sword dissolves into nothing (sword reverts back after a cool-down period).

Focus on Dissolution



Note:  1 and 3 could potentially be made using the same techniques


Monday, May 21, 2012

Tuesday, May 15, 2012

Portfolio Pieces for Summer Semester

Penned Related Portfolio Piece
#1:

Automatic cycling secondary animation tool for cloth and hair.
Mainly used for creating realistic movement for Finley's coat tails.

-video of animations with automatic secondary animation
-tool allowing for easy repetition of the process
-video of the full fancy Finley rig

Portfolio Piece
#2:

Chameleon model with neat color changing shader!  :D



-model, and sculpt for thick scaly skin effect
-shader written in HLSL with the ability to change overall tone/color based on average color of the scene behind it.
-Turn table style render to show off color changing and model

Thesis Related Portfolio Piece
#3:

Thesis: Physics Simulations.
I'm going to focus on simulation resulting from particle collisions.  Examples: simulations resulting from explosions, water, and trail (ex. bullet) particle effects interacting with a variety of different materials.

For now (if I stay in Maya):
-Rendered videos in Maya of n-cloth particles with attributes that can transfer to n-cloth rigid body simulations.  Basically allowing for physics simulations to be automated based on a current particle system.
I may change the software program I use based on what is taught in the tech art class.
I will probably be reusing sections of my existing fracturing/demolition tool.


I may switch the order in which I complete #2 and #3 based on the shader class and work load due to Penned.

Monday, May 14, 2012

New Ink Particle Effect!



Not sure how this will end up being used.  Maybe walls can just bleed in locations but ideally I would like it if this particle shows up on walls closet to family members right after they are hit with Finley's sword.

Particle Sprite:

3D L-System Generator

This tool uses L-System logic to create 3D fractal systems in Maya.

L-Systems or Lindenmayer sytems are a type of fractal that can be used to mathematically describe plant growth. L-Systems consist of a rule, a seed and a number of generations. For each generation the rule replaces each seed in the algorithm to create a plant like structure.

Typically these algorithms are intended to create 2D dimensional images that, although plant like, are very mathematical in appearance and very non-organic due to the similarities between each generation. My goal for this tool was the creation of three dimensional plant life and vegetation. Due to this specific goal I wanted these L-Systems to seem less formulaic and more organic. To achieve this I followed all rules typical to L-System but randomize both the span and segment length not only for each generation but for each created segment.

This tool contains a GUI to allow the user to adjust their L-System as they see fit. A user can also insert their own rule thus allowing for the creation of new types of L-Systems.

This script was written in Python and the GUI was created with PyQt.

Destructible Environment Tool

This tool simplifies the process of creating destructible environment pieces in Maya. It allows the user to customize how extreme they would like their fractures, how many and from where on the mesh to start the fractures from.  After fracturing their mesh the user can set up a simple simulation in Maya with the click of a button. From there they can either edit the attributes of their simulation or decide they are pleased with the current simulation and bake it fully to joints. This allows for total customization and control over creating an engine ready destruction/demolition animation in Maya.