Thesis: Simulation
I'm going to focus on Simulation in relation to character technical art.
This can include cloth, hair, and skin jiggle/stretching.
Since I have already done some work with cloth and hair I'm going to look into skin jiggle/stretching.
I would like to make make a fully flushed out arm fully rigged with muscle system that has some realistic skin sliding, and stretching across it.
After creating a prototype of this I would like to investigate how this could work in a game engine.
Please share your contact info.
ReplyDeleteYou can find my contact info on my website
ReplyDeletehttp://natbird.com/
I also just added this link to my profile.
Thanks