Portfolio Piece
#2:
HLSL Shader!!!
on a ...
Chameleon model!
Not super complex but clean and intended to show off a shader!!
I mostly want to focus on learning more about shaders.
HLSL Shader -
start by changing the ambient color based on the average of the background
Ultimately I would like to change channels in the diffuse map to blend with the background (with some slight variation) on a pixel level. In other words I don't want to turn the model invisible instead I would like to create a camouflage effect that can still maintain some details from the initial textures.
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